Roguelite elements

Our game arenas (maps) are procedurally generated of 16 chunks. Each chunk is a place to fight or explore. At the beginning of each game, you and your opponent will spawn at different ends of the map. To start the fight you will have to move step-by-step through the map to get better position or just explore for secrets. The higher league is the hared is the map. What do I mean?

  • Cracks in the surface. If you don't see cracks, your team will fall through and take damage.

  • Spiky bushes. You team can't walk through without taking some damage.

  • Rockfalls. Be careful when starting a fight near mountains.

  • Portals. Your team will be teleported to random part of the map.

Use weak spots of enemy team to make right moving decisions.

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